引言

Android作为全球最流行的移动操作系统,拥有超过30亿活跃设备。对于开发者而言,掌握Android编程不仅需要理解基础概念,更需要通过实战案例积累经验。本文将通过多个实战案例深度解析Android开发中的关键技术,并针对常见问题提供解决方案。

一、基础架构与项目结构

1.1 Android项目结构解析

一个标准的Android项目包含以下关键目录:

MyApp/
├── app/
│   ├── src/
│   │   ├── main/
│   │   │   ├── java/com/example/myapp/
│   │   │   │   ├── MainActivity.java
│   │   │   │   └── adapters/
│   │   │   ├── res/
│   │   │   │   ├── layout/
│   │   │   │   │   └── activity_main.xml
│   │   │   │   ├── values/
│   │   │   │   │   ├── strings.xml
│   │   │   │   │   └── colors.xml
│   │   │   │   └── drawable/
│   │   │   └── AndroidManifest.xml
│   │   └── test/
│   └── build.gradle
├── gradle/
└── settings.gradle

1.2 Gradle构建系统详解

Gradle是Android的官方构建工具。以下是典型的build.gradle文件:

// 项目级别的build.gradle
buildscript {
    repositories {
        google()
        mavenCentral()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:7.4.2'
    }
}

// 模块级别的build.gradle
plugins {
    id 'com.android.application'
    id 'org.jetbrains.kotlin.android'
}

android {
    compileSdk 33
    defaultConfig {
        applicationId "com.example.myapp"
        minSdk 21
        targetSdk 33
        versionCode 1
        versionName "1.0"
        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    }
    
    buildTypes {
        release {
            minifyEnabled true
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
    
    kotlinOptions {
        jvmTarget = '1.8'
    }
    
    buildFeatures {
        viewBinding true
    }
}

dependencies {
    implementation 'androidx.core:core-ktx:1.9.0'
    implementation 'androidx.appcompat:appcompat:1.6.1'
    implementation 'com.google.android.material:material:1.8.0'
    implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
    testImplementation 'junit:junit:4.13.2'
    androidTestImplementation 'androidx.test.ext:junit:1.1.5'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.5.1'
}

关键配置说明:

  • compileSdk:编译目标版本
  • minSdk:支持的最低Android版本
  • targetSdk:应用针对的Android版本
  • buildFeatures.viewBinding:启用视图绑定,替代findViewById

二、UI开发与布局管理

2.1 XML布局与视图绑定

传统方式(已过时):

// MainActivity.java
public class MainActivity extends AppCompatActivity {
    private TextView textView;
    private Button button;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        
        textView = findViewById(R.id.textView);
        button = findViewById(R.id.button);
        
        button.setOnClickListener(v -> {
            textView.setText("按钮被点击了!");
        });
    }
}

现代方式(视图绑定):

// MainActivity.kt
class MainActivity : AppCompatActivity() {
    private lateinit var binding: ActivityMainBinding
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = ActivityMainBinding.inflate(layoutInflater)
        setContentView(binding.root)
        
        binding.button.setOnClickListener {
            binding.textView.text = "按钮被点击了!"
        }
    }
}

对应的XML布局(activity_main.xml):

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <TextView
        android:id="@+id/textView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello World!"
        android:textSize="18sp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

    <Button
        android:id="@+id/button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="点击我"
        android:layout_marginTop="20dp"
        app:layout_constraintTop_toBottomOf="@+id/textView"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent" />

</androidx.constraintlayout.widget.ConstraintLayout>

2.2 RecyclerView实战案例

创建RecyclerView适配器:

// UserAdapter.kt
class UserAdapter(private val userList: List<User>) : 
    RecyclerView.Adapter<UserAdapter.UserViewHolder>() {

    class UserViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView) {
        val nameTextView: TextView = itemView.findViewById(R.id.nameTextView)
        val emailTextView: TextView = itemView.findViewById(R.id.emailTextView)
    }

    override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): UserViewHolder {
        val view = LayoutInflater.from(parent.context)
            .inflate(R.layout.item_user, parent, false)
        return UserViewHolder(view)
    }

    override fun onBindViewHolder(holder: UserViewHolder, position: Int) {
        val user = userList[position]
        holder.nameTextView.text = user.name
        holder.emailTextView.text = user.email
    }

    override fun getItemCount(): Int = userList.size
}

// 数据类
data class User(val name: String, val email: String)

在Activity中使用:

// MainActivity.kt
class MainActivity : AppCompatActivity() {
    private lateinit var binding: ActivityMainBinding
    private lateinit var adapter: UserAdapter
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = ActivityMainBinding.inflate(layoutInflater)
        setContentView(binding.root)
        
        // 模拟数据
        val users = listOf(
            User("张三", "zhangsan@example.com"),
            User("李四", "lisi@example.com"),
            User("王五", "wangwu@example.com")
        )
        
        adapter = UserAdapter(users)
        binding.recyclerView.layoutManager = LinearLayoutManager(this)
        binding.recyclerView.adapter = adapter
    }
}

对应的item布局(item_user.xml):

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical"
    android:padding="16dp">

    <TextView
        android:id="@+id/nameTextView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:textSize="16sp"
        android:textStyle="bold" />

    <TextView
        android:id="@+id/emailTextView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:textSize="14sp"
        android:layout_marginTop="4dp" />

</LinearLayout>

2.3 Material Design组件使用

Bottom Navigation Bar示例:

<!-- activity_main.xml -->
<androidx.constraintlayout.widget.ConstraintLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <FrameLayout
        android:id="@+id/fragment_container"
        android:layout_width="match_parent"
        android:layout_height="0dp"
        app:layout_constraintBottom_toTopOf="@+id/bottom_navigation"
        app:layout_constraintTop_toTopOf="parent" />

    <com.google.android.material.bottomnavigation.BottomNavigationView
        android:id="@+id/bottom_navigation"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        app:layout_constraintBottom_toBottomOf="parent"
        app:menu="@menu/bottom_nav_menu" />

</androidx.constraintlayout.widget.ConstraintLayout>

底部导航菜单(res/menu/bottom_nav_menu.xml):

<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
    <item
        android:id="@+id/navigation_home"
        android:icon="@drawable/ic_home"
        android:title="首页" />
    <item
        android:id="@+id/navigation_dashboard"
        android:icon="@drawable/ic_dashboard"
        android:title="仪表盘" />
    <item
        android:id="@+id/navigation_notifications"
        android:icon="@drawable/ic_notifications"
        android:title="通知" />
</menu>

在Activity中处理导航:

class MainActivity : AppCompatActivity() {
    private lateinit var binding: ActivityMainBinding
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = ActivityMainBinding.inflate(layoutInflater)
        setContentView(binding.root)
        
        binding.bottomNavigation.setOnNavigationItemSelectedListener { item ->
            when (item.itemId) {
                R.id.navigation_home -> {
                    // 显示首页Fragment
                    supportFragmentManager.beginTransaction()
                        .replace(R.id.fragment_container, HomeFragment())
                        .commit()
                    true
                }
                R.id.navigation_dashboard -> {
                    // 显示仪表盘Fragment
                    supportFragmentManager.beginTransaction()
                        .replace(R.id.fragment_container, DashboardFragment())
                        .commit()
                    true
                }
                R.id.navigation_notifications -> {
                    // 显示通知Fragment
                    supportFragmentManager.beginTransaction()
                        .replace(R.id.fragment_container, NotificationsFragment())
                        .commit()
                    true
                }
                else -> false
            }
        }
        
        // 默认选择第一个
        binding.bottomNavigation.selectedItemId = R.id.navigation_home
    }
}

三、数据存储与网络通信

3.1 SharedPreferences存储

保存数据:

// 保存用户偏好设置
fun saveUserPreferences(context: Context, userName: String, isDarkMode: Boolean) {
    val sharedPreferences = context.getSharedPreferences("user_prefs", Context.MODE_PRIVATE)
    val editor = sharedPreferences.edit()
    editor.putString("user_name", userName)
    editor.putBoolean("dark_mode", isDarkMode)
    editor.apply() // 异步提交
}

// 读取数据
fun loadUserPreferences(context: Context): Pair<String?, Boolean> {
    val sharedPreferences = context.getSharedPreferences("user_prefs", Context.MODE_PRIVATE)
    val userName = sharedPreferences.getString("user_name", null)
    val isDarkMode = sharedPreferences.getBoolean("dark_mode", false)
    return Pair(userName, isDarkMode)
}

3.2 Room数据库实战

实体类定义:

// User.kt
@Entity(tableName = "users")
data class User(
    @PrimaryKey(autoGenerate = true) val id: Int = 0,
    @ColumnInfo(name = "name") val name: String,
    @ColumnInfo(name = "email") val email: String,
    @ColumnInfo(name = "created_at") val createdAt: Long = System.currentTimeMillis()
)

DAO接口:

// UserDao.kt
@Dao
interface UserDao {
    @Insert
    suspend fun insert(user: User)
    
    @Query("SELECT * FROM users")
    suspend fun getAllUsers(): List<User>
    
    @Query("SELECT * FROM users WHERE id = :userId")
    suspend fun getUserById(userId: Int): User?
    
    @Update
    suspend fun update(user: User)
    
    @Delete
    suspend fun delete(user: User)
}

数据库类:

// AppDatabase.kt
@Database(entities = [User::class], version = 1)
abstract class AppDatabase : RoomDatabase() {
    abstract fun userDao(): UserDao
    
    companion object {
        @Volatile
        private var INSTANCE: AppDatabase? = null
        
        fun getDatabase(context: Context): AppDatabase {
            return INSTANCE ?: synchronized(this) {
                val instance = Room.databaseBuilder(
                    context.applicationContext,
                    AppDatabase::class.java,
                    "app_database"
                ).build()
                INSTANCE = instance
                instance
            }
        }
    }
}

在ViewModel中使用:

// UserViewModel.kt
class UserViewModel(application: Application) : AndroidViewModel(application) {
    private val userDao = AppDatabase.getDatabase(application).userDao()
    private val _users = MutableLiveData<List<User>>()
    val users: LiveData<List<User>> = _users
    
    init {
        loadUsers()
    }
    
    private fun loadUsers() {
        viewModelScope.launch {
            _users.value = userDao.getAllUsers()
        }
    }
    
    fun addUser(name: String, email: String) {
        viewModelScope.launch {
            val user = User(name = name, email = email)
            userDao.insert(user)
            _users.value = userDao.getAllUsers()
        }
    }
}

3.3 Retrofit网络请求

定义API接口:

// ApiService.kt
interface ApiService {
    @GET("users")
    suspend fun getUsers(): List<User>
    
    @GET("users/{id}")
    suspend fun getUserById(@Path("id") userId: Int): User
    
    @POST("users")
    suspend fun createUser(@Body user: User): User
}

创建Retrofit实例:

// RetrofitClient.kt
object RetrofitClient {
    private const val BASE_URL = "https://jsonplaceholder.typicode.com/"
    
    val instance: ApiService by lazy {
        val retrofit = Retrofit.Builder()
            .baseUrl(BASE_URL)
            .addConverterFactory(GsonConverterFactory.create())
            .client(OkHttpClient.Builder().build())
            .build()
        
        retrofit.create(ApiService::class.java)
    }
}

在Repository中使用:

// UserRepository.kt
class UserRepository {
    private val apiService = RetrofitClient.instance
    
    suspend fun fetchUsers(): List<User> {
        return try {
            apiService.getUsers()
        } catch (e: Exception) {
            emptyList()
        }
    }
    
    suspend fun fetchUserById(id: Int): User? {
        return try {
            apiService.getUserById(id)
        } catch (e: Exception) {
            null
        }
    }
}

在ViewModel中使用:

// UserViewModel.kt
class UserViewModel : ViewModel() {
    private val repository = UserRepository()
    private val _users = MutableLiveData<List<User>>()
    val users: LiveData<List<User>> = _users
    private val _loading = MutableLiveData<Boolean>()
    val loading: LiveData<Boolean> = _loading
    
    fun loadUsers() {
        viewModelScope.launch {
            _loading.value = true
            _users.value = repository.fetchUsers()
            _loading.value = false
        }
    }
}

四、异步编程与协程

4.1 协程基础

启动协程:

// 在Activity中启动协程
class MainActivity : AppCompatActivity() {
    private lateinit var binding: ActivityMainBinding
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = ActivityMainBinding.inflate(layoutInflater)
        setContentView(binding.root)
        
        binding.button.setOnClickListener {
            // 在主线程启动协程
            lifecycleScope.launch {
                // 在主线程执行
                binding.textView.text = "开始加载..."
                
                // 切换到IO线程执行网络请求
                val result = withContext(Dispatchers.IO) {
                    // 模拟网络请求
                    delay(2000)
                    "加载完成!"
                }
                
                // 回到主线程更新UI
                binding.textView.text = result
            }
        }
    }
}

4.2 协程与LiveData结合

在ViewModel中使用:

class DataViewModel : ViewModel() {
    private val _data = MutableLiveData<String>()
    val data: LiveData<String> = _data
    
    fun fetchData() {
        viewModelScope.launch {
            try {
                // 模拟耗时操作
                withContext(Dispatchers.IO) {
                    delay(3000)
                }
                _data.value = "数据加载完成"
            } catch (e: Exception) {
                _data.value = "加载失败: ${e.message}"
            }
        }
    }
}

4.3 协程异常处理

使用try-catch处理异常:

fun fetchDataWithExceptionHandling() {
    viewModelScope.launch {
        try {
            val result = withContext(Dispatchers.IO) {
                // 模拟可能抛出异常的操作
                if (Random.nextBoolean()) {
                    throw IOException("网络连接失败")
                }
                "成功获取数据"
            }
            _data.value = result
        } catch (e: IOException) {
            _data.value = "网络错误: ${e.message}"
        } catch (e: Exception) {
            _data.value = "未知错误: ${e.message}"
        }
    }
}

使用协程作用域:

// 创建自定义协程作用域
class MyViewModel : ViewModel() {
    private val viewModelScope = CoroutineScope(Dispatchers.Main + SupervisorJob())
    
    fun fetchData() {
        viewModelScope.launch {
            // 这个协程失败不会影响其他协程
            launch {
                // 第一个任务
            }
            launch {
                // 第二个任务
            }
        }
    }
    
    override fun onCleared() {
        super.onCleared()
        viewModelScope.cancel()
    }
}

五、常见问题解决方案

5.1 内存泄漏问题

问题描述: 在Activity中持有Context引用,导致Activity无法被回收。

错误示例:

class MyActivity : AppCompatActivity() {
    companion object {
        // 错误:静态变量持有Activity引用
        private var activity: MyActivity? = null
    }
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        activity = this // 导致内存泄漏
    }
}

解决方案:

class MyActivity : AppCompatActivity() {
    // 使用弱引用
    companion object {
        private var weakActivity: WeakReference<MyActivity>? = null
    }
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        weakActivity = WeakReference(this)
    }
    
    // 或者使用ViewModel
    private val viewModel: MyViewModel by viewModels()
}

5.2 网络请求超时

问题描述: 网络请求长时间无响应,导致应用卡死。

解决方案:

// 配置OkHttpClient超时时间
val okHttpClient = OkHttpClient.Builder()
    .connectTimeout(10, TimeUnit.SECONDS) // 连接超时
    .readTimeout(30, TimeUnit.SECONDS)    // 读取超时
    .writeTimeout(15, TimeUnit.SECONDS)   // 写入超时
    .addInterceptor { chain ->
        val request = chain.request()
        val response = chain.proceed(request)
        // 添加超时处理
        if (response.code == 408) {
            throw SocketTimeoutException("请求超时")
        }
        response
    }
    .build()

5.3 UI线程阻塞

问题描述: 在主线程执行耗时操作导致ANR(Application Not Responding)。

解决方案:

// 错误做法:在主线程执行耗时操作
fun loadData() {
    // 这会阻塞主线程
    val data = database.query("SELECT * FROM large_table")
    updateUI(data)
}

// 正确做法:使用协程
fun loadData() {
    lifecycleScope.launch {
        val data = withContext(Dispatchers.IO) {
            // 在IO线程执行数据库查询
            database.query("SELECT * FROM large_table")
        }
        updateUI(data)
    }
}

5.4 内存溢出(OOM)

问题描述: 加载大量图片或数据导致内存溢出。

解决方案:

// 使用Glide加载图片(自动处理内存)
Glide.with(context)
    .load(imageUrl)
    .override(200, 200) // 限制尺寸
    .diskCacheStrategy(DiskCacheStrategy.ALL) // 磁盘缓存
    .into(imageView)

// 分页加载数据
class PagingViewModel : ViewModel() {
    private val pager = Pager(
        config = PagingConfig(pageSize = 20),
        pagingSourceFactory = { MyPagingSource() }
    ).flow.cachedIn(viewModelScope)
    
    val items: Flow<PagingData<Item>> = pager
}

5.5 权限处理

问题描述: Android 6.0+需要动态请求权限。

解决方案:

class PermissionActivity : AppCompatActivity() {
    private val REQUEST_CODE_PERMISSION = 100
    
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        
        // 检查权限
        if (ContextCompat.checkSelfPermission(
                this,
                Manifest.permission.CAMERA
            ) != PackageManager.PERMISSION_GRANTED
        ) {
            // 请求权限
            ActivityCompat.requestPermissions(
                this,
                arrayOf(Manifest.permission.CAMERA),
                REQUEST_CODE_PERMISSION
            )
        } else {
            // 权限已授予,执行操作
            openCamera()
        }
    }
    
    override fun onRequestPermissionsResult(
        requestCode: Int,
        permissions: Array<out String>,
        grantResults: IntArray
    ) {
        super.onRequestPermissionsResult(requestCode, permissions, grantResults)
        
        if (requestCode == REQUEST_CODE_PERMISSION) {
            if (grantResults.isNotEmpty() && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
                // 权限已授予
                openCamera()
            } else {
                // 权限被拒绝
                Toast.makeText(this, "需要相机权限才能使用此功能", Toast.LENGTH_SHORT).show()
            }
        }
    }
    
    private fun openCamera() {
        // 打开相机的逻辑
    }
}

5.6 后台任务处理

问题描述: Android 8.0+对后台服务有严格限制。

解决方案:

// 使用WorkManager处理后台任务
class MyWorker(context: Context, params: WorkerParameters) : Worker(context, params) {
    override fun doWork(): Result {
        // 执行后台任务
        return try {
            // 模拟耗时操作
            Thread.sleep(5000)
            Result.success()
        } catch (e: Exception) {
            Result.failure()
        }
    }
}

// 调度任务
fun scheduleWork() {
    val workRequest = OneTimeWorkRequestBuilder<MyWorker>()
        .setConstraints(
            Constraints.Builder()
                .setRequiredNetworkType(NetworkType.CONNECTED)
                .setRequiresBatteryNotLow(true)
                .build()
        )
        .setInitialDelay(10, TimeUnit.SECONDS)
        .build()
    
    WorkManager.getInstance(context).enqueue(workRequest)
}

5.7 多线程同步问题

问题描述: 多个线程同时访问共享资源导致数据不一致。

解决方案:

// 使用synchronized关键字
class Counter {
    private var count = 0
    
    @Synchronized
    fun increment() {
        count++
    }
    
    @Synchronized
    fun getCount(): Int = count
}

// 使用ReentrantLock
class ThreadSafeCounter {
    private val lock = ReentrantLock()
    private var count = 0
    
    fun increment() {
        lock.lock()
        try {
            count++
        } finally {
            lock.unlock()
        }
    }
    
    fun getCount(): Int {
        lock.lock()
        try {
            return count
        } finally {
            lock.unlock()
        }
    }
}

// 使用协程的Mutex
class CoroutineSafeCounter {
    private val mutex = Mutex()
    private var count = 0
    
    suspend fun increment() {
        mutex.withLock {
            count++
        }
    }
    
    suspend fun getCount(): Int {
        mutex.withLock {
            return count
        }
    }
}

六、性能优化技巧

6.1 布局优化

减少嵌套层级:

<!-- 优化前:嵌套过多 -->
<LinearLayout>
    <LinearLayout>
        <LinearLayout>
            <TextView />
        </LinearLayout>
    </LinearLayout>
</LinearLayout>

<!-- 优化后:使用ConstraintLayout -->
<androidx.constraintlayout.widget.ConstraintLayout>
    <TextView
        app:layout_constraintTop_toTopOf="parent"
        app:layout_constraintStart_toStartOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

使用ViewStub延迟加载:

<!-- 在布局中定义ViewStub -->
<ViewStub
    android:id="@+id/viewStub"
    android:layout="@layout/complex_layout"
    android:layout_width="match_parent"
    android:layout_height="wrap_content" />
// 在代码中加载
binding.viewStub.setOnInflateListener { inflatedView ->
    // ViewStub被加载时的回调
}
binding.viewStub.inflate() // 手动加载

6.2 内存优化

使用LruCache缓存图片:

class ImageCache {
    private val maxMemory = (Runtime.getRuntime().maxMemory() / 1024).toInt()
    private val cacheSize = maxMemory / 8 // 使用1/8的内存
    
    private val memoryCache = object : LruCache<String, Bitmap>(cacheSize) {
        override fun sizeOf(key: String, bitmap: Bitmap): Int {
            return bitmap.byteCount / 1024
        }
    }
    
    fun addBitmapToMemoryCache(key: String, bitmap: Bitmap) {
        if (getBitmapFromMemoryCache(key) == null) {
            memoryCache.put(key, bitmap)
        }
    }
    
    fun getBitmapFromMemoryCache(key: String): Bitmap? {
        return memoryCache.get(key)
    }
}

6.3 电池优化

使用JobScheduler:

// Android 5.0+使用JobScheduler
val jobScheduler = getSystemService(Context.JOB_SCHEDULER_SERVICE) as JobScheduler

val jobInfo = JobInfo.Builder(1, ComponentName(this, MyJobService::class.java))
    .setMinimumLatency(1000) // 至少延迟1秒
    .setOverrideDeadline(5000) // 最多延迟5秒
    .setRequiredNetworkType(JobInfo.NETWORK_TYPE_UNMETERED) // 仅在WiFi下执行
    .setRequiresCharging(true) // 仅在充电时执行
    .build()

jobScheduler.schedule(jobInfo)

七、测试与调试

7.1 单元测试

使用JUnit和Mockito:

// UserRepositoryTest.kt
class UserRepositoryTest {
    private lateinit var repository: UserRepository
    private lateinit var mockApiService: ApiService
    
    @Before
    fun setup() {
        mockApiService = mock(ApiService::class.java)
        repository = UserRepository(mockApiService)
    }
    
    @Test
    fun `fetchUsers should return empty list on error`() = runTest {
        // 模拟API调用抛出异常
        whenever(mockApiService.getUsers()).thenThrow(RuntimeException("Network error"))
        
        val result = repository.fetchUsers()
        
        assertEquals(emptyList<User>(), result)
    }
    
    @Test
    fun `fetchUsers should return users on success`() = runTest {
        val expectedUsers = listOf(
            User(1, "John", "john@example.com"),
            User(2, "Jane", "jane@example.com")
        )
        
        whenever(mockApiService.getUsers()).thenReturn(expectedUsers)
        
        val result = repository.fetchUsers()
        
        assertEquals(expectedUsers, result)
    }
}

7.2 UI测试

使用Espresso:

// MainActivityTest.kt
@RunWith(AndroidJUnit4::class)
class MainActivityTest {
    
    @get:Rule
    val activityRule = ActivityScenarioRule(MainActivity::class.java)
    
    @Test
    fun testButtonClick() {
        // 点击按钮
        onView(withId(R.id.button)).perform(click())
        
        // 验证文本更新
        onView(withId(R.id.textView))
            .check(matches(withText("按钮被点击了!")))
    }
    
    @Test
    fun testRecyclerViewScroll() {
        // 滚动到特定位置
        onView(withId(R.id.recyclerView))
            .perform(scrollToPosition<UserAdapter.UserViewHolder>(5))
        
        // 验证项目存在
        onView(withText("王五"))
            .check(matches(isDisplayed()))
    }
}

7.3 性能分析

使用Android Profiler:

// 在代码中添加性能标记
class PerformanceMonitor {
    companion object {
        fun logMethodStart(methodName: String) {
            Debug.startMethodTracing(methodName)
        }
        
        fun logMethodEnd() {
            Debug.stopMethodTracing()
        }
    }
}

// 使用示例
fun loadData() {
    PerformanceMonitor.logMethodStart("loadData")
    
    // 执行耗时操作
    val data = database.query("SELECT * FROM large_table")
    
    PerformanceMonitor.logMethodEnd()
}

八、发布与部署

8.1 签名配置

创建签名配置:

// app/build.gradle
android {
    signingConfigs {
        release {
            storeFile file("my-release-key.jks")
            storePassword "password"
            keyAlias "my-key-alias"
            keyPassword "password"
        }
    }
    
    buildTypes {
        release {
            signingConfig signingConfigs.release
            minifyEnabled true
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
}

8.2 混淆配置

ProGuard规则:

# 保留所有Activity类
-keep class * extends android.app.Activity

# 保留所有Fragment类
-keep class * extends androidx.fragment.app.Fragment

# 保留所有ViewModel类
-keep class * extends androidx.lifecycle.ViewModel

# 保留所有数据类
-keep class * implements android.os.Parcelable {
    public static final android.os.Parcelable$Creator *;
}

# 保留R类
-keep class **.R$* {
    public static <fields>;
}

# 保留注解
-keepattributes *Annotation*

# 保留泛型
-keepattributes Signature

# 保留内部类
-keepattributes InnerClasses, EnclosingMethod

8.3 多渠道打包

配置渠道:

// app/build.gradle
android {
    flavorDimensions "version"
    
    productFlavors {
        free {
            dimension "version"
            applicationIdSuffix ".free"
            versionNameSuffix "-free"
        }
        
        paid {
            dimension "version"
            applicationIdSuffix ".paid"
            versionNameSuffix "-paid"
        }
        
        googlePlay {
            dimension "version"
            applicationIdSuffix ".google"
        }
        
        huawei {
            dimension "version"
            applicationIdSuffix ".huawei"
        }
    }
    
    // 为每个渠道设置不同的资源
    sourceSets {
        free {
            res.srcDirs = ['src/free/res']
        }
        paid {
            res.srcDirs = ['src/paid/res']
        }
    }
}

九、最新技术趋势

9.1 Jetpack Compose

基础示例:

@Composable
fun Greeting(name: String) {
    Text(text = "Hello $name!")
}

@Preview(showBackground = true)
@Composable
fun DefaultPreview() {
    MyApplicationTheme {
        Greeting("Android")
    }
}

// 在Activity中使用
class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            MyApplicationTheme {
                Surface(
                    modifier = Modifier.fillMaxSize(),
                    color = MaterialTheme.colorScheme.background
                ) {
                    Greeting("Android")
                }
            }
        }
    }
}

9.2 Kotlin多平台

共享模块:

// shared/src/commonMain/kotlin/com/example/shared/Platform.kt
expect class Platform() {
    val platform: String
}

// shared/src/androidMain/kotlin/com/example/shared/Platform.kt
actual class Platform {
    actual val platform: String = "Android ${android.os.Build.VERSION.SDK_INT}"
}

// shared/src/iosMain/kotlin/com/example/shared/Platform.kt
actual class Platform {
    actual val platform: String = "iOS ${UIDevice.currentDevice.systemVersion}"
}

9.3 机器学习集成

使用ML Kit:

// 添加依赖
implementation 'com.google.mlkit:barcode-scanning:17.1.0'

// 扫描条形码
fun scanBarcode(image: Bitmap) {
    val imageInput = InputImage.fromBitmap(image, 0)
    val scanner = BarcodeScanning.getClient()
    
    scanner.process(imageInput)
        .addOnSuccessListener { barcodes ->
            for (barcode in barcodes) {
                val rawValue = barcode.rawValue
                Log.d("Barcode", "Scanned: $rawValue")
            }
        }
        .addOnFailureListener { e ->
            Log.e("Barcode", "Scan failed", e)
        }
}

十、总结

Android开发是一个不断演进的领域,从传统的XML布局到现代的Jetpack Compose,从简单的Activity到复杂的MVVM架构,开发者需要持续学习和实践。通过本文的实战案例和问题解决方案,希望你能:

  1. 掌握核心技能:理解Android基础架构、UI开发、数据存储和网络通信
  2. 解决常见问题:避免内存泄漏、处理权限、优化性能
  3. 采用最佳实践:使用协程、MVVM架构、Jetpack组件
  4. 跟上技术趋势:了解Jetpack Compose、Kotlin多平台等新技术

记住,优秀的Android开发者不仅会写代码,更会设计可维护、高性能的应用程序。持续学习、实践和优化,才能在这个快速发展的领域中保持竞争力。


附录:推荐学习资源

  1. 官方文档Android开发者指南
  2. Jetpack指南Android Jetpack
  3. Kotlin协程Kotlin协程文档
  4. Material DesignMaterial Design指南
  5. Android Architecture Components架构组件

通过系统学习和实践这些内容,你将能够构建出高质量的Android应用程序。